LFG Network
Alpha
The cross-server LFG Network is an evolving feature. Behavior and availability may change.
The LFG Network lets connected servers share one matchmaking pool. Instead of only matching players within your server, a connected server can draw on — and contribute to — the activity of every other connected server running the same game.
How it works
When your server is connected:
- Your available players and searching squads are shared with other connected servers.
- You receive compatible activity from those servers.
- Cross-server posts are attributed with the source server's name and icon, and are posted without pinging to avoid spam.
- A compatibility filter ensures your server only surfaces network activity it can actually serve (matching game and options).
Why connect
- Smaller servers fill groups faster by tapping the whole network's player pool.
- Connected servers gain exposure and can attract new members who discover them through network recommendations.
Getting your server recommended
Whether your server gets surfaced to players on the network — and whether the right players find you — comes down to how specifically you configure your games. The network matches on the options you set: platforms, regions, modes, languages, and squad sizes.
- A precise setup ("Ranked, EU, Trio, mic required") gets matched to players looking for exactly that, and your server is recommended to people who'll actually stick around.
- A vague setup matches loosely, brings in mismatched players, and surfaces your server less usefully.
So the best thing you can do to grow through the network is to fill in as many relevant filters as possible when you run /setup-lfg-channel.
Turning it on or off
- New servers default to connected.
- Admins toggle the connection in the setup wizard's Server Settings step.