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Games

Everything in LFG Hub is organized around games. A game is a title you enable on your server — Helldivers 2, Fortnite, Rocket League, Marvel Rivals, and so on — and each game carries its own set of filters that players use when looking for a group.

How games work

When you add a game through /setup-lfg-channel, the bot pulls its metadata — name, cover art, alternate names, and max player count — from the IGDB game database. If the game you want isn't known yet, the autocomplete lets you search for it and request that it be added.

Each game has a set of option types (the filters) and each option type has selectable options:

Option typeExample options
PlatformPC, PlayStation, Xbox
Team / squad sizeDuo, Trio, custom
Game modeRanked, Casual, specific playlists
RegionNA, EU, Asia
RankThe game's rank tiers
LanguageAny language your community uses
Mic requiredYes / No

One configuration drives everything: the same options power the squad-creation UI, the voice-channel names, matchmaking filters, and notification targeting.

Configuring a game's options

In the setup wizard, Step 1 lets you choose exactly which option types players can pick from for that game. You decide what's relevant — there's no need to expose filters your community doesn't care about.

Some behaviors worth knowing:

  • "Any" and "Don't ask" — you can offer players an "Any" choice, or skip a filter entirely at squad creation.
  • Custom entries — team size and game mode accept custom values when the presets don't fit.
  • Per-player vs. per-group filters — some attributes (like rank) belong to each player, while others (like region) describe the whole group. The bot handles both.
  • Ranked ranges — rank-style filters match within a tolerance, so players with near-equal ranks still get paired.

Multiple games in one channel

A single LFG text channel can host up to 24 games. Platforms and team sizes stay managed per game, so a multi-game channel still produces correct squad names and filters for each title.

LFG Hub Documentation